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Bard (1) - Song of Distress
Bard (2) - Song of Fortitude
Bard (3) - Lullabye
Bard (4) - Purify Gem
Bard (5) - Song of Luck
Bard (6) - Zai's Triumph Song
Bard (7) - Sonic Shield
Bard (8) - Song of Valor
Bard (9) - Song of Peace
Bard (10) - Mass Song of Distress
Bard (11) - Sonic Blade
Bard (12) - Song of Unravelling
Bard (13) - Sonic Armor
Bard (14) - Song of Depression
Bard (15) - Song of Noise
Bard (16) - Song of Power
Bard (17) - Onak's Song of Glory
Bard (18) - Traveller's Song
Bard (19) - Dancing Sword
Bard (20) - Song of Sonic Disruption


Bard (1) - Song of Distress

Duration: 10 Seconds / Caster Level

Save type: None

Effect: If creature fails save, Reduces target AC by 2 plus another 1 for every 5 caster levels.

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Bard (2) - Song of Fortitude

Duration: Indefinite (Musical Upkeep: 1)

Save type: None

Effect: AC + 2 for party members in the area of effect.

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Bard (3) - Lullaby

Duration: 10 Seconds / Caster Level

Save type: Elemental

Effect: If target fails save, Puts target to sleep; does not work on undead. Target will wake up after any hit.

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Bard (4) - Purify Gem

Duration: Instant

Save type: None

Effect: Chance of purifying a gem into a flawless state.

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Bard (5) - Song of Luck

Duration: Indefinite (Musical Upkeep: 2.0)

Save type: None

Effect: Attack Bonus + 2 for party members in the area of effect.

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Bard (6) - Zai's Triumph Song

Duration: Indefinite (Musical Upkeep: 2.5)

Save type: None

Effect: AC and Attack Bonus + 1 for party members in the area of effect.

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Bard (7) - Sonic Shield

Duration: Indefinite (Musical Upkeep: 3.0)

Save type: None

Effect: AC + 2 for caster's party members in the area of effect.

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Bard (8) - Song of Valor

Duration: Indefinite (Musical Upkeep: 3.5)

Save type: None

Effect: Increase AC and elemental save of your party

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Bard (9) - Song of Peace

Duration: 60 Seconds / Caster Level for NPCs | 20 Seconds / Caster Level for NPCs

Save type: Elemental

Effect: Calms target to be less aggressive, causing it to attack much less frequently and generally not care about following or attacking enemies for a duration. This effect is ended as soon as the target is damaged. Does not affect Undead targets.

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Bard (10) - Mass Song of Distress

Duration: Instant

Save type: Elemental

Effect: If creature fails save, Reduces target AC by 2 plus another 1 for every 5 caster levels, for every creature in the AoE.

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Bard (11) - Sonic Blade

Duration: Indefinite (Musical Upkeep: 5.5)

Save type: None

Effect: The caster's blade gains a sonic edging.

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Bard (12) - Song of Unraveling

Duration: Instant

Save type: Elemental

Effect: Removes a random effect, decreases mana, or converts charges in a wand to mana.

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Bard (13) - Sonic Armor

Duration: Indefinite (Musical Upkeep: 6.5)

Save type: None

Effect: At level 13, increases the caster's AC by 2.
At level 15 increases the caster's AC by 2 and grants immunity to organ wounds.
At level 18 increases the caster's AC by 2 and grants immunity to organ and limb wounds.
At level 20 increases the caster's AC by 3 and grants immunity to organ, limb, and head wounds.

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Bard (14) - Song of Depression

Duration: Indefinite (Musical Upkeep: 7)

Save type: Elemental

Effect: Enemies entering the AoE have their elemental ward reduced.

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Bard (15) - Song of Noise

Duration: Indefinite (Musical Upkeep: 7.5)

Save type: Elemental

Effect: To cast a spell while in this AoE, a person must ward the caster's elemental DC.

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Bard (16) - Song of Power

Duration: Indefinite (Musical Upkeep: 8)

Save type: None

Effect: Mana regain is increased while in the AoE.

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Bard (17) - Onak's Song of Glory

Duration: Indefinite (Musical Upkeep: 8.5)

Save type: None

Effect: All party members in the AoE receive +3 to attack, +2 to AC, and +3 to spell save

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Bard (18) - Traveler's Song

Duration: Instant

Save type: None

Effect: Brings the caster and party to the nearest inn.

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Bard (19) - Dancing Sword

Duration: Indefinite (Musical Upkeep: 9.5)

Save type: None

Effect: Summons a dancing sword

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Bard (20) - Song of Sonic Disruption

Duration: Indefinite (Musical Upkeep: 10)

Save type: Elemental

Effect: Damages all targets that fail their save in the AoE

Random Character

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Results


Shoutbox
 · Bjehsus: woot, just installed NWN finally [Grin] thx again, andrew
 · Lord dEath: So I see. Welcome back [Grin]
 · SGorman: Weee're BAACK!
 · DM Perseus: Well, Sera, all you have to do is click on the link to Aralars site...which for some reason redirects you to Genmay, hmmm.....
 · Seraphine: Can someone send me Sera's portrait, please i cna't seem to find it on the site listed for sarah portraits =/
 · Kelburt: I keep wondering if I should install NWN on my new PC... I'm still addicted to WoW though.
 · JimmyJones: Remember........ there are not many who are to be all that there is in being.
 · MoRiA: Nothing stopping someone oiling a bow if they want to though, I guess....
 · AcidKat: you dont need to oil bows
 · TreePlanter: *sits on the bank oiling his bow awaiting a hunting party*
 · MoRiA: Yeah, old but better than the thing we had before. I like to know my way around the site's code which I can only do when I write it all myself [Smile]
 · Guyturf: Love the new (old?) look...!
 · MoRiA: Yayyyy for shoutbox! [Grin]
 · MoRiA: That poll is screwed. You shouldn't be able to post fifty times per IP.. :p
 · SwordRaven: hah, look who has returned to herd the sheep into depravity and violence!
 · MoRiA: [Smile] Shame I won't know you then..
 · EDGX: Hello, DCX. I am an old player, from Vintons. Great to see things are better than ever.
 · MoRiA: Zeh has now been unbanned, "pending further contact from Uriel". And yes, it is rather depressing. Most of the players can be found elsewhere, though [Wink]
 · Llewen: ugh, checking out Aralar's custom portraits makes me realize how many players have left DCX... [Sad]
 · Llewen: what? Zehave was banned? Where?
 · MoRiA: *yawn* Someone unban Zehave already. His banning is totally unnecessary
 · Balrithor: I do. If it's not correct, then it's Wrong
 · MoRiA: Assassin isn't a very common class, and people don't seem to like pointing out errors :p
 · Balrithor: *shrug* I noticed it first, even though you had a 5 month or so headstart
 · MoRiA: So you've proved Rational wrong, not me [Wink]
 · Balrithor: Ha! Proved you wrong! There IS a mistake there somewhere!
 · MoRiA: It makes perfect sense [Wink] Rational wrote it anyway [Smile]
 · Balrithor: You've got a mistake with the class referances. In the Assassins bit, you've put down Uncanny dodge bonuses as per NWN, but also noted that it doesn't work against traps
 · Balrithor: Horizontal rules aren't allowed either...
 · MoRiA: Journal slashes problem fixed

Shoutbox Archives..
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