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Druid (1) - Envine
Druid (2) - Call Creature I
Druid (3) - Venomous Injection
Druid (4) - Empathic Link
Druid (5) - Call Creature II
Druid (6) - Itching Fleas
Druid (7) - Adrenaline Surge
Druid (8) - Call Creature III
Druid (9) - Oaken Shield
Druid (10) - Call Creature IV
Druid (11) - Purge Poison
Druid (12) - Nature's Guardian I
Druid (13) - Acid Rain
Druid (14) - Beastly Visage
Druid (15) - Nature's Guardian II
Druid (16) - Petrify
Druid (17) - Nature's Guardian III
Druid (18) - Mother Earth
Druid (19) - Nature's Wrath
Druid (20) - Nature's Guardian IV


Druid (1) - Envine

Duration: 10 + 3 Seconds / Caster Level

Save type: Spiritual

Effect: Slows target to 1% movement rate. Does not affect Undead targets.

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Druid (2) - Call Creature I

Duration: Indefinite. Costs .5 mana per pulse to maintain the summon.

Save type: None

Effect: Summon rats (number based on caster level)

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Druid (3) - Venomous Injection

Duration: Instant

Save type: Spirit

Effect: Poisons target (at higher levels can poison target)

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Druid (4) - Empathic Link

Duration: Instant

Save type: None

Effect: Heal summoned creature to 100%.

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Druid (5) - Call Creature II

Duration: Indefinite. Costs 3.5 mana per pulse to maintain the summon.

Save type: None

Effect: Summon wolverine (damage increases with caster level)

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Druid (6) - Itching Fleas

Duration: 6 Seconds / Caster Level

Save type: Spirit

Effect: Damages target by lowering AC, Attack bonus or a combination. Amount increases with caster level. Does not affect Undead targets.

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Druid (7) - Adrenaline Surge

Duration: 30 Seconds / Caster Level

Save type: None

Effect: Strength and Dexterity bonus

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Druid (8) - Call Creature III

Duration: Indefinite. Costs 5.0 mana per pulse to maintain the summon.

Save type: None

Effect: Summon Raven (Attack bonus increases with caster level)

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Druid (9) - Oaken Shield

Duration: 60 Seconds / Caster Level

Save type: None

Effect: Increases target's AC based on caster level

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Druid (10) - Call Creature IV

Duration: Indefinite. Costs 6.0 mana per pulse to maintain the summon.

Save type: None

Effect: Summon Wolf (damage and attack bonus increase with caster level)

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Druid (11) - Purge Poison

Duration: Instant

Save type: None

Effect: Removes all poisons from the target.

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Druid (12) - Nature's Guardian I

Duration: Indefinite. Costs 8.0 mana per pulse to maintain the summon.

Save type: None

Effect: Summon Bear (attack bonus and damage increase with caster level)

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Druid (13) - Acid Rain

Duration: 6 Seconds / 2 caster levels

Save type: Spirit

Save type: Creates a shower of acid

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Druid (14) - Beastly Visage

Duration: Indefinite

Save type: Spirit

Save type: Transforms the caster into a creature of their choosing

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Druid (15) - Nature's Guardian II

Duration: Indefinite. Costs 9.5 mana per pulse to maintain the summon.

Save type: None

Effect: Summon Dark Forest Tiger (damage and attack bonus increase with caster level)

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Druid (16) - Petrify

Duration: 6 Seconds / Caster Level

Save type: Spiritual

Save type: On petrified targets, removes petrify. On non-petrified targets, petrifies

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Druid (17) - Nature's Guardian III

Duration: Indefinite. Costs 10.5 mana per pulse to maintain the summon.

Save type: None

Effect: Summon Basilisk (damage and attack bonus increase with level)

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Druid (18) - Mother Earth

Duration: 6 Seconds / Caster Level

Save type: None

Save type: Creates an area where nature protects those within

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Druid (19) - Nature's Wrath

Duration: 1 - 10 Rounds

Save type: Spiritual

Save type: All creatures near the caster are envined with a thorny bush. If the spell is warded, the target must continue to make a save either until ten rounds have passed, or become envined.

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Druid (20) - Nature's Guardian IV

Duration: Indefinite. Costs 12.0 mana per pulse to maintain the summon.

Save type: None

Effect: Summon Guardian of the Woods (damage and attack bonus increase with caster level)

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Results


Shoutbox
 · Bjehsus: woot, just installed NWN finally [Grin] thx again, andrew
 · Lord dEath: So I see. Welcome back [Grin]
 · SGorman: Weee're BAACK!
 · DM Perseus: Well, Sera, all you have to do is click on the link to Aralars site...which for some reason redirects you to Genmay, hmmm.....
 · Seraphine: Can someone send me Sera's portrait, please i cna't seem to find it on the site listed for sarah portraits =/
 · Kelburt: I keep wondering if I should install NWN on my new PC... I'm still addicted to WoW though.
 · JimmyJones: Remember........ there are not many who are to be all that there is in being.
 · MoRiA: Nothing stopping someone oiling a bow if they want to though, I guess....
 · AcidKat: you dont need to oil bows
 · TreePlanter: *sits on the bank oiling his bow awaiting a hunting party*
 · MoRiA: Yeah, old but better than the thing we had before. I like to know my way around the site's code which I can only do when I write it all myself [Smile]
 · Guyturf: Love the new (old?) look...!
 · MoRiA: Yayyyy for shoutbox! [Grin]
 · MoRiA: That poll is screwed. You shouldn't be able to post fifty times per IP.. :p
 · SwordRaven: hah, look who has returned to herd the sheep into depravity and violence!
 · MoRiA: [Smile] Shame I won't know you then..
 · EDGX: Hello, DCX. I am an old player, from Vintons. Great to see things are better than ever.
 · MoRiA: Zeh has now been unbanned, "pending further contact from Uriel". And yes, it is rather depressing. Most of the players can be found elsewhere, though [Wink]
 · Llewen: ugh, checking out Aralar's custom portraits makes me realize how many players have left DCX... [Sad]
 · Llewen: what? Zehave was banned? Where?
 · MoRiA: *yawn* Someone unban Zehave already. His banning is totally unnecessary
 · Balrithor: I do. If it's not correct, then it's Wrong
 · MoRiA: Assassin isn't a very common class, and people don't seem to like pointing out errors :p
 · Balrithor: *shrug* I noticed it first, even though you had a 5 month or so headstart
 · MoRiA: So you've proved Rational wrong, not me [Wink]
 · Balrithor: Ha! Proved you wrong! There IS a mistake there somewhere!
 · MoRiA: It makes perfect sense [Wink] Rational wrote it anyway [Smile]
 · Balrithor: You've got a mistake with the class referances. In the Assassins bit, you've put down Uncanny dodge bonuses as per NWN, but also noted that it doesn't work against traps
 · Balrithor: Horizontal rules aren't allowed either...
 · MoRiA: Journal slashes problem fixed

Shoutbox Archives..
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