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Wizard (1) - Lightning Jolt
Wizard (2) - Minor Elemental Infusion
Wizard (3) - Ice Stream
Wizard (4) - Acid Spray
Wizard (5) - Elemental Refraction
Wizard (6) - Fire Stream
Wizard (7) - Ball of Ice
Wizard (8) - Ball of Fire
Wizard (9) - Tremors
Wizard (10) - Lightning Strike
Wizard (11) - Mass Blur Image
Wizard (12) - Call Wind
Wizard (13) - Summon Death Cloud
Wizard (14) - Firestorm
Wizard (15) - Weapon Fire
Wizard (16) - Invisibility
Wizard (17) - Molten Soil
Wizard (18) - Duplication
Wizard (19) - Wizard Shield
Wizard (20) - Summon Familiar
Wizard (1) - Lightning Jolt
Duration: Instant
Save type: Elemental
Effect: Damages one target with 1d3 + 1 per caster level of Electrical damage.
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Wizard (2) - Minor Energy Infusion
Duration: 3 hits / Caster Level
Save type: None
Effect: When cast on a target using a regular weapon (non-mithril, sanct, etc...), the weapon gains a +3 attack bonus and +3 of the caster's elemental damage bonus.
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Wizard (3) - Ice Stream
Duration: Instant
Save type: Elemental
Effect: Damages one target with Cold Caster Level + (Caster Level+1)d4
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Wizard (4) - Acid Spray
Duration: Instant
Save type: Elemental
Effect: Damages one target with Acid 1d6 + 1 per caster level (orcs and trolls take double damage)
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Wizard (5) - Elemental Refraction
Duration: 60 Seconds / Caster Level
Save Type: None
Effect: Increases target AC by 1 and Elemental Resist by 2.
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Wizard (6) - Fire Stream
Duration: Instant
Save type: Elemental
Effect: Damages one target with d6+2 / Caster Level points of Fire (trolls take double damage)
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Wizard (7) - Ball of Ice
Duration: Instant
Save type: Elemental
Effect: Damages one target with Cold d8 + 2 / Caster Level
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Wizard (8) - Ball of Fire
Duration: Instant
Save type: Elemental
Effect: Damages one target with Fire d8 + 2 / Caster level
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Wizard (9) - Tremors
Duration: Caster level + D20
Save type: Elemental
Effect: Area of effect; Chance of knockdown or stun for all creatures in a large area.
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Wizard (10) - Lightning Strike
Duration: Instant
Save type: Elemental
Effect: Damages one target with d10 + 2 / Caster Level points of Electricity plus chance to stun (Caster level slightly affects the chance of stun)
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Wizard (11) - Mass Blur Image
Duration: Instant
Save type: None
Effect: Party; Blur Image (AC +2) cast on all party members within range of the caster.
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Wizard (12) - Call Wind
Duration: 2 seconds / Caster Level; 6 seconds of knockdown.
Save type: None
Effect: Area of effect; stuns targets within a Cone area in front of the caster. If cast on a 'cloud' of any
sort, will instantly disperse it. Does not affect undead targets.
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Wizard (13) - Summon Death Cloud
Duration: Until the cloud has used up its charges of Lightning Jolt or until it is dispelled.
Save type: None
Effect: Summons (a max of) one death cloud (requires no mana upkeep). If the caster dies, the death cloud will remain until it uses up its charges or is dispelled. Death clouds have a random number of charges of Lightning Jolt.
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Wizard (14) - Firestorm
Duration: 6 seconds / 2 Caster Levels
Save type: None
Effect: Area of Effect; A large pool of fire damages all creatures that fail their save
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Wizard (15) - Weapon Fire
Duration: Indefinite (Until weapon is dropped/Unequipped)
Save type: Elemental
Effect: Damages a target once per round with the weapon in their hand until it is dropped/unequipped
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Wizard (16) - Invisibility
Duration: 15 Seconds / Caster Level
Save type: None
Effect: Makes the target invisible. Any hostile action will remove the effect.
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Wizard (17) - Molten Soil
Duration: Instant
Save type: Elemental
Effect: Damages target with fire damage, chance of knockdown.
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Wizard (18) - Duplication
Duration: Instant
Save type: None
Effect: Creates a duplicate of a nearby wand
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Wizard (19) - Wizard Shield
Duration: 60 Seconds / Caster Level
Save type: None
Effect: Increase party AC by 6.
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Wizard (20) - Summon Familiar
Duration: Indefinite
Save type: None
Effect: Summons the caster's Familiar
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Poll |
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Shoutbox |
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· Bjehsus: woot, just installed NWN finally thx again, andrew
· Lord dEath: So I see. Welcome back
· SGorman: Weee're BAACK!
· DM Perseus: Well, Sera, all you have to do is click on the link to Aralars site...which for some reason redirects you to Genmay, hmmm.....
· Seraphine: Can someone send me Sera's portrait, please i cna't seem to find it on the site listed for sarah portraits =/
· Kelburt: I keep wondering if I should install NWN on my new PC... I'm still addicted to WoW though.
· JimmyJones: Remember........ there are not many who are to be all that there is in being.
· MoRiA: Nothing stopping someone oiling a bow if they want to though, I guess....
· AcidKat: you dont need to oil bows
· TreePlanter: *sits on the bank oiling his bow awaiting a hunting party*
· MoRiA: Yeah, old but better than the thing we had before. I like to know my way around the site's code which I can only do when I write it all myself
· Guyturf: Love the new (old?) look...!
· MoRiA: Yayyyy for shoutbox!
· MoRiA: That poll is screwed. You shouldn't be able to post fifty times per IP.. :p
· SwordRaven: hah, look who has returned to herd the sheep into depravity and violence!
· MoRiA: Shame I won't know you then..
· EDGX: Hello, DCX. I am an old player, from Vintons. Great to see things are better than ever.
· MoRiA: Zeh has now been unbanned, "pending further contact from Uriel". And yes, it is rather depressing. Most of the players can be found elsewhere, though
· Llewen: ugh, checking out Aralar's custom portraits makes me realize how many players have left DCX...
· Llewen: what? Zehave was banned? Where?
· MoRiA: *yawn* Someone unban Zehave already. His banning is totally unnecessary
· Balrithor: I do. If it's not correct, then it's Wrong
· MoRiA: Assassin isn't a very common class, and people don't seem to like pointing out errors :p
· Balrithor: *shrug* I noticed it first, even though you had a 5 month or so headstart
· MoRiA: So you've proved Rational wrong, not me
· Balrithor: Ha! Proved you wrong! There IS a mistake there somewhere!
· MoRiA: It makes perfect sense Rational wrote it anyway
· Balrithor: You've got a mistake with the class referances. In the Assassins bit, you've put down Uncanny dodge bonuses as per NWN, but also noted that it doesn't work against traps
· Balrithor: Horizontal rules aren't allowed either...
· MoRiA: Journal slashes problem fixed
Shoutbox Archives..
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