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Wizard (1) - Lightning Jolt
Wizard (2) - Minor Elemental Infusion
Wizard (3) - Ice Stream
Wizard (4) - Acid Spray
Wizard (5) - Elemental Refraction
Wizard (6) - Fire Stream
Wizard (7) - Ball of Ice
Wizard (8) - Ball of Fire
Wizard (9) - Tremors
Wizard (10) - Lightning Strike
Wizard (11) - Mass Blur Image
Wizard (12) - Call Wind
Wizard (13) - Summon Death Cloud
Wizard (14) - Firestorm
Wizard (15) - Weapon Fire
Wizard (16) - Invisibility
Wizard (17) - Molten Soil
Wizard (18) - Duplication
Wizard (19) - Wizard Shield
Wizard (20) - Summon Familiar


Wizard (1) - Lightning Jolt

Duration: Instant

Save type: Elemental

Effect: Damages one target with 1d3 + 1 per caster level of Electrical damage.

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Wizard (2) - Minor Energy Infusion

Duration: 3 hits / Caster Level

Save type: None

Effect: When cast on a target using a regular weapon (non-mithril, sanct, etc...), the weapon gains a +3 attack bonus and +3 of the caster's elemental damage bonus.

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Wizard (3) - Ice Stream

Duration: Instant

Save type: Elemental

Effect: Damages one target with Cold Caster Level + (Caster Level+1)d4

-------

Wizard (4) - Acid Spray

Duration: Instant

Save type: Elemental

Effect: Damages one target with Acid 1d6 + 1 per caster level (orcs and trolls take double damage)

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Wizard (5) - Elemental Refraction

Duration: 60 Seconds / Caster Level

Save Type: None

Effect: Increases target AC by 1 and Elemental Resist by 2.

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Wizard (6) - Fire Stream

Duration: Instant

Save type: Elemental

Effect: Damages one target with d6+2 / Caster Level points of Fire (trolls take double damage)

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Wizard (7) - Ball of Ice

Duration: Instant

Save type: Elemental

Effect: Damages one target with Cold d8 + 2 / Caster Level

-------

Wizard (8) - Ball of Fire

Duration: Instant

Save type: Elemental

Effect: Damages one target with Fire d8 + 2 / Caster level

-------

Wizard (9) - Tremors

Duration: Caster level + D20

Save type: Elemental

Effect: Area of effect; Chance of knockdown or stun for all creatures in a large area.

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Wizard (10) - Lightning Strike

Duration: Instant

Save type: Elemental

Effect: Damages one target with d10 + 2 / Caster Level points of Electricity plus chance to stun (Caster level slightly affects the chance of stun)

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Wizard (11) - Mass Blur Image

Duration: Instant

Save type: None

Effect: Party; Blur Image (AC +2) cast on all party members within range of the caster.

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Wizard (12) - Call Wind

Duration: 2 seconds / Caster Level; 6 seconds of knockdown.

Save type: None

Effect: Area of effect; stuns targets within a Cone area in front of the caster. If cast on a 'cloud' of any
sort, will instantly disperse it. Does not affect undead targets.

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Wizard (13) - Summon Death Cloud

Duration: Until the cloud has used up its charges of Lightning Jolt or until it is dispelled.

Save type: None

Effect: Summons (a max of) one death cloud (requires no mana upkeep). If the caster dies, the death cloud will remain until it uses up its charges or is dispelled. Death clouds have a random number of charges of Lightning Jolt.

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Wizard (14) - Firestorm

Duration: 6 seconds / 2 Caster Levels

Save type: None

Effect: Area of Effect; A large pool of fire damages all creatures that fail their save

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Wizard (15) - Weapon Fire

Duration: Indefinite (Until weapon is dropped/Unequipped)

Save type: Elemental

Effect: Damages a target once per round with the weapon in their hand until it is dropped/unequipped

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Wizard (16) - Invisibility

Duration: 15 Seconds / Caster Level

Save type: None

Effect: Makes the target invisible. Any hostile action will remove the effect.

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Wizard (17) - Molten Soil

Duration: Instant

Save type: Elemental

Effect: Damages target with fire damage, chance of knockdown.

-------

Wizard (18) - Duplication

Duration: Instant

Save type: None

Effect: Creates a duplicate of a nearby wand

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Wizard (19) - Wizard Shield

Duration: 60 Seconds / Caster Level

Save type: None

Effect: Increase party AC by 6.

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Wizard (20) - Summon Familiar

Duration: Indefinite

Save type: None

Effect: Summons the caster's Familiar

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Results


Shoutbox
 · Bjehsus: woot, just installed NWN finally [Grin] thx again, andrew
 · Lord dEath: So I see. Welcome back [Grin]
 · SGorman: Weee're BAACK!
 · DM Perseus: Well, Sera, all you have to do is click on the link to Aralars site...which for some reason redirects you to Genmay, hmmm.....
 · Seraphine: Can someone send me Sera's portrait, please i cna't seem to find it on the site listed for sarah portraits =/
 · Kelburt: I keep wondering if I should install NWN on my new PC... I'm still addicted to WoW though.
 · JimmyJones: Remember........ there are not many who are to be all that there is in being.
 · MoRiA: Nothing stopping someone oiling a bow if they want to though, I guess....
 · AcidKat: you dont need to oil bows
 · TreePlanter: *sits on the bank oiling his bow awaiting a hunting party*
 · MoRiA: Yeah, old but better than the thing we had before. I like to know my way around the site's code which I can only do when I write it all myself [Smile]
 · Guyturf: Love the new (old?) look...!
 · MoRiA: Yayyyy for shoutbox! [Grin]
 · MoRiA: That poll is screwed. You shouldn't be able to post fifty times per IP.. :p
 · SwordRaven: hah, look who has returned to herd the sheep into depravity and violence!
 · MoRiA: [Smile] Shame I won't know you then..
 · EDGX: Hello, DCX. I am an old player, from Vintons. Great to see things are better than ever.
 · MoRiA: Zeh has now been unbanned, "pending further contact from Uriel". And yes, it is rather depressing. Most of the players can be found elsewhere, though [Wink]
 · Llewen: ugh, checking out Aralar's custom portraits makes me realize how many players have left DCX... [Sad]
 · Llewen: what? Zehave was banned? Where?
 · MoRiA: *yawn* Someone unban Zehave already. His banning is totally unnecessary
 · Balrithor: I do. If it's not correct, then it's Wrong
 · MoRiA: Assassin isn't a very common class, and people don't seem to like pointing out errors :p
 · Balrithor: *shrug* I noticed it first, even though you had a 5 month or so headstart
 · MoRiA: So you've proved Rational wrong, not me [Wink]
 · Balrithor: Ha! Proved you wrong! There IS a mistake there somewhere!
 · MoRiA: It makes perfect sense [Wink] Rational wrote it anyway [Smile]
 · Balrithor: You've got a mistake with the class referances. In the Assassins bit, you've put down Uncanny dodge bonuses as per NWN, but also noted that it doesn't work against traps
 · Balrithor: Horizontal rules aren't allowed either...
 · MoRiA: Journal slashes problem fixed

Shoutbox Archives..
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